3D Video Renders done in Blender
3D render using the "Ocean" and "Shrinkwrap" modifiers.
Video render using keyframe animation and the "cell fracture" operation.
3D render using basic shapes and keyframe animation.
Still Image Renders
Donut Tutorial Renders: Done for Calhoun Community College
first "Work in progress" render of the "Blender Guru Donut Tutorial".

Second "Work in Progress" render of the "Blender Guru Donut Tutorial".

Final Render of my version of the "Blender Guru Donut Tutorial".

Miscellaneous still image 3D renders using Blender
3D render using Fluid simulation and particle stylization.

3D render landscape using a mix of "Open StreetMap" add-on, "geometry nodes", "sky texture", and classic modeling.

"The Start of it all" a 3D art piece that won 2nd place at the Calhoun Community College Student Art show in 2023 at the Alabama Center for the Arts.

sample 3D render using "Geometry Nodes" and various assets to teach a lesson at Calhoun Community College.

Pokémon fan Renders using Blender
Framing, depth of field, and lighting practice using a free Poke ball asset, and a texture from the Sanctus Library add-on.

Landscape practice using Pokémon and tree assets.

Render used to practice vertical framing using a Pokémon asset, a tree asset, and various textures.

Nerd Bench Progress
A personal project for That Nerd Place (still ongoing)
First "work in progress" render, using an image for the mat and a Poke ball asset.

Second "Work in progress" render, using different textures and adding a Minecraft grass free texture.

Third "work in progress" render, added simple Adobe logos created in blender and adding pegs to fit the pegboard.

Side-render to see how the free Gundam asset I found fits with everything else.

Handheld Gaming Device
A hard surface modeling personal project (still ongoing)
Concept render trying to visualize what I want and positioning of different parts.

First "work in progress" render, with the original design.

Second "work in progress" render, playing with different textures and colors.

Final "work in progress" render for the first concept, I was pleased with the foam texture on the handle and the plastic look of the red buttons but didn't like anything else.

First "work in progress" render of the second concept.

Second "work in progress" render, checking lighting and textures.

Third "work in progress" render, added a screen image created in Photoshop and textures from the first concept.

Final "work in progress" render, flipped to see textures and lighting on the bottom. This Handheld device is still a work in progress.
